Backrooms Creatures: The Complete Guide to Entities, Danger Levels & Survival

A complete guide to backrooms creatures: entity types, danger levels, behaviors, and survival tips for every level you might wander into.

Step into the wrong hallway and you learn fast that the walls are the least of your problems — it is what lives inside them that ends most expeditions. Backrooms creatures range from curious, almost gentle wanderers to predators that hunt by sound, by sight, or by the smell of fear. This guide breaks down how backrooms creatures are classified, which ones you should never approach, and the habits that keep experienced explorers alive.

One warning before we start: there is no single official canon. The Backrooms grew out of an internet thread about an empty yellow room, and everything since has been written by thousands of contributors across several competing wikis. That means entity numbers, names, and behaviors shift depending on who you ask. Treat everything below as community-sourced lore, not a government field manual.

What Exactly Are Backrooms Creatures?

In Backrooms vocabulary, the formal word is entity. Community wikis use it as a catch-all for anything that inhabits the Backrooms, from intelligent beings you can hold a conversation with to mindless beasts with no readable motive. "Backrooms creatures" is the casual term fans use in videos, fan art, and game chat — and it is slightly misleading. Not every entity is an animal. Some are objects, some are sounds, and some are people who stopped being people somewhere along the way.

That ambiguity is deliberate. Because the lore is collaborative, the term has to stretch. A single numbered entry might describe a predator, a helpful guide, or a phenomenon that only exists in one specific hallway. What ties them together is location: if it lives in the Backrooms and did not come from the real world, it counts.

A note on the Frontrooms. Entities native to the real world are excluded from Backrooms entity lists. If it already exists here, it does not belong in the database.

TermWhat it meansExample
EntityThe catch-all wiki term for anything living in the BackroomsEntity 3, the Smiler
CreatureFan shorthand, usually for animalistic or hostile entitiesHounds
WandererA human who fell into the BackroomsYou, ideally
FrontroomsThe real world you no-clipped out ofEarth
LevelA distinct region or floor of the BackroomsLevel 0
No-clipSlipping through reality into the BackroomsThe way in

How Backrooms Creatures Are Classified

Most wiki systems sort entities three ways: a number, a name, and a habitat. The number works as an index entry, the name is the nickname people actually use in conversation, and the habitat tells you which levels you might run into it. That last part matters most. A creature that is manageable on an open level can be a death sentence in a tight corridor.

Layered on top of that is a behavioral classification. This is the part that saves lives, because it tells you what an entity will do before it does it. The exact labels differ between wikis, but the categories are broadly consistent across community reports.

ClassTypical behaviorCommonly cited exampleRisk level
HostileAttacks on sight, pursues intrudersHounds, Skin-StealersExtreme
AggressiveTerritorial, attacks if you enter its spaceDeathmoths near a nestModerate to high
NeutralReacts based on your behavior, not its instinctFacelingsVariable
FriendlyCommunicates, may offer help or directionsJerryLow
UnknownToo few credible reports to classifyVarious minor entriesUndefined

Habitat is the second filter. Dark, unlit levels tend to host entities that rely on ambush. Wide, industrial levels favor pack hunters. Levels that imitate ordinary places — offices, suburbs, hotels — attract entities that mimic human behavior, which is exactly what makes them dangerous.

A practical rule from experienced wanderers: the more a level looks like somewhere you have been before, the more you should assume something there has learned to blend in.

The Most Famous Backrooms Creatures

Some entities have escaped the wikis and become recognizable names in their own right. The table below covers the ones you will see most often in fan art, YouTube breakdowns, and games. Numbering varies between communities, so the names are the more reliable identifier.

Common nameNumber (varies by wiki)Typical habitatBehaviorThreat
SmilerEntity 3Dark levels, unlit cornersGrins from the dark, ambushes the isolatedHigh
HoundEntity 8Warehouse and industrial levelsHunts in packs, fast, persistentHigh
Skin-StealerEntity 10Any level with humans nearbyMimics voices and appearances to lure preyExtreme
DeathmothEntity 4Nests, warmer levelsTerritorial swarms, drawn to lightModerate to high
FacelingEntity 9Populated, city-like levelsHumanoid, faceless, unpredictableModerate
PartygoerEntity 67Level Fun and party-themed levelsLures wanderers with celebration soundsExtreme

Smilers

The Smiler is the entry point for most people getting into Backrooms creatures. It is defined by a wide, glowing grin and eyes that only show up in total darkness, which means you usually notice it one second too late. Community reports consistently describe it as an ambush predator that avoids lit areas. Your flashlight is not a weapon, but it is a deterrent.

Hounds

Hounds are the classic pursuit entity. They are described as canine, fast, and rarely alone. The recurring advice in community reports is counterintuitive: do not run in a straight line, because they read distance and direction well. Break line of sight, change elevation, and get somewhere narrow that a pack cannot surround you in.

Skin-Stealers

Skin-Stealers are the reason many wanderers stop trusting other people. They are said to imitate voices, clothing, and faces to get close. The tell, according to player experience shared in Backrooms communities, is behavioral rather than visual — a familiar person who asks the wrong questions or refuses to break character when pressed.

Partygoers

Partygoers come from Level Fun and its related areas. They are associated with cheerful music, balloons, and an aggressively friendly attitude that turns lethal the moment you accept an invitation. In fan media they are often the comic-relief entity that stops being funny very quickly.

Friendly and Neutral Backrooms Creatures

Not everything down there wants you dead, and assuming otherwise can get you killed just as fast — panic makes noise, and noise attracts the things that do hunt. Several entities are consistently described as harmless or even helpful.

Entity typeReputationHow to interactNotes
JerryFriendlyTalk normally, ask for directionsWidely cited as helpful and non-hostile
FacelingsNeutralKeep distance, avoid blocking themBehavior shifts by level and crowd size
WindowsPassiveDo not touchHarmless unless provoked
DeathmothsAggressive only near nestsAvoid light sources near nestsOtherwise mostly indifferent

The pattern worth remembering: friendly does not mean safe, and neutral does not mean predictable. An entity that ignores you today may react differently in a group, in the dark, or on a level where it is competing for food. Treat every classification as a starting point rather than a guarantee.

Survival Tips for Encounters With Backrooms Creatures

Most deaths in Backrooms fiction are written as mistakes of attention, not strength. You cannot outfight these things. You can, however, avoid the situations that give them the advantage.

StepActionWhy it works
1Stop and listen before movingMany entities announce themselves with sound
2Kill your light if you hear breathing or scratchingLight draws attention on dark levels
3Back away slowly, never turn your backRunning triggers pursuit instinct
4Move toward narrow, complex spacesPacks and large entities need open ground
5Avoid groups of "people" acting strangelyMimic entities work in crowds
6Log what you saw and whereCommunity knowledge is how these lists improve

A few additional habits show up repeatedly in community reports. Do not shout for help unless you are certain who is answering. Do not accept food, gifts, or invitations from anything that speaks in a friendly, rehearsed tone. And do not assume a level is safe because you survived it once — entity populations shift.

Practice in a game first

If you want to learn the behavioral patterns without the consequences, the co-op horror game Escape the Backrooms is a popular training ground, with entities modeled closely on the wiki canon. You can find it on the official Escape the Backrooms page on Steam, where the store listing and community screenshots show several recognizable creature designs. Playing with a group also teaches the single most valuable skill: staying quiet when someone else panics.

Frequently Asked Questions About Backrooms Creatures

What are the most dangerous backrooms creatures? Community consensus usually names Skin-Stealers, Partygoers, and Hounds as the top threats. Skin-Stealers are considered worst because they defeat the one defense that works against everything else — trusting other people.

Are any backrooms creatures friendly? Yes. Entities like Jerry are consistently described as helpful and non-hostile, and several others are neutral unless provoked. The catch is that "friendly" is a report, not a rule, and behavior can change by level.

How many backrooms creatures are there? There is no fixed number. The largest community wikis maintain entity lists running into the hundreds of numbered entries, and new ones are added regularly. Because there is no official canon, the total depends entirely on which wiki you follow.

Do backrooms creatures exist in real life? No. They are a collaborative internet creation built on top of a single unsettling photograph of an empty yellow room. The value of studying backrooms creatures is creative, not practical — it is worldbuilding, horror writing, and game design all in one shared universe.

Whether you are writing fan fiction, building a level for a game, or just trying to survive Level 0, the same principle applies: learn the classification, respect the habitat, and never assume the friendly one is telling the truth.